How We Got to Now

act 2

How We Got to Now

Edutainment had a long and eventful childhood. Its early promise inevitably became challenged in a difficult adolescence. As it reached the end of its teen angst period, new ideas began to solidify. It then found itself at a precipice...

Fun fact: This act is named after one of our favorite Edutainment projects - Steven Johnson's PBS show.


Scenes

Scene 1: Zero to One

From prehistoric campfires to Renaissance classrooms, trace the early origins of combining education with entertainment.

Scene 2: Edutainment 1.0

In 1952, the FCC set aside television frequencies for educational purposes. Discover how public broadcasting, counter-culture, and a neighborhood ethos sparked the first wave.

Scene 3: Edutainment 2.0

Console gaming, internet forums, and digital cameras radically expanded experiences while reducing production costs. Meet the pioneers of this digital revolution.

Scene 4: Transformation

The forces that shaped Edutainment 2.0 and set the stage for what's coming next.

Scene 5: The Precipice

We stand at a pivotal moment. The pandemic accelerated digital learning adoption, and new technologies are creating unprecedented opportunities.


Ready to explore the history?

Start with Scene 1: Zero to One