How We Got to Now
act 2
Edutainment had a long and eventful childhood. Its early promise inevitably became challenged in a difficult adolescence. As it reached the end of its teen angst period, new ideas began to solidify. It then found itself at a precipice...
Fun fact: This act is named after one of our favorite Edutainment projects - Steven Johnson's PBS show.
Scenes
Scene 1: Zero to One
From prehistoric campfires to Renaissance classrooms, trace the early origins of combining education with entertainment.
Scene 2: Edutainment 1.0
In 1952, the FCC set aside television frequencies for educational purposes. Discover how public broadcasting, counter-culture, and a neighborhood ethos sparked the first wave.
Scene 3: Edutainment 2.0
Console gaming, internet forums, and digital cameras radically expanded experiences while reducing production costs. Meet the pioneers of this digital revolution.
Scene 4: Transformation
The forces that shaped Edutainment 2.0 and set the stage for what's coming next.
Scene 5: The Precipice
We stand at a pivotal moment. The pandemic accelerated digital learning adoption, and new technologies are creating unprecedented opportunities.
Ready to explore the history?