History of Edutainment
Synopsis
Edutainment had a long and eventful childhood. Its early promise inevitably became challenged in a difficult adolescence. As it reached the end of its teen angst period, new ideas began to solidify. It then found itself at a precipice... Fun fact: This act is named after one of our favorite Edutainment projects - Steven Johnson's PBS show.
Scenes
Zero to One
From prehistoric campfires to Renaissance classrooms, trace the early origins of combining education with entertainment.
Edutainment 1.0
In 1952, the FCC set aside television frequencies for educational purposes. Discover how public broadcasting, counter-culture, and a neighborhood ethos sparked the first wave.
Edutainment 2.0
Console gaming, internet forums, and digital cameras radically expanded experiences while reducing production costs. Meet the pioneers of this digital revolution.
Transformation
The forces that shaped Edutainment 2.0 and set the stage for what's coming next.
The Precipice
We stand at a pivotal moment. The pandemic accelerated digital learning adoption, and new technologies are creating unprecedented opportunities.