Businesses Get In The Groove

act 4 — scene 8

Businesses Get In The Groove

Imagine... An organization with an Edutainment Studio managing employee training, featuring showrunners and special effects artists to create memorable learning moments that support talent acquisition and retention.


What's Happening?

Organizations can establish internal "Edutainment Studios" combining training with entertainment elements. This differs from Trend #1 (Brands as Neo Educators) by focusing on employee development rather than external audience engagement.

The Challenge: Remote work and high turnover make workplace engagement difficult. The solution involves using creative tools and technology to make internal training more compelling.

Three Categories for Implementation

  1. Welcome — Attracting and onboarding talent through career fairs and interactive interviews
  2. Develop — Employee learning via internships, workshops, and leadership programs
  3. Engage — Building motivation through immersive experiences and feedback mechanisms

Trade shows, conferences, and industry summits represent additional opportunities to apply edutainment principles beyond traditional in-person or digital formats.


In Action: Businesses Get In The Groove

Amazon FC Games & AmaZen

Via Amazon

Amazon gamifies warehouse work with arcade-style mini-games tied to employee productivity tasks. "MissionRacer" visualizes picking efficiency as a racing game, now deployed across 20+ U.S. states.

Publicis LAB

Via Publicis LAB

Their leadership program operates like a TV production, with a "showrunner" curating talent and crafting narratives. Sessions lack set agendas, creating anticipation and exclusivity.

McDonald's

Via McDonald's

Hamburger University (established 1961) demonstrates long-term commitment to employee development. Target: training 2 million young people by 2025.

Airbnb TechED

Via Airbnb

Engineering-focused department emphasizing three values: "share what you know; enable the success of technical priorities; and embrace the adventure." Offers tiered programs from onboarding through manager bootcamps.


Key Themes for Edutainment 3.0

Reduce Discovery Barrier

Offer "pre-boarding" opportunities letting career explorers experience day-to-day operations before formal employment.

Embrace Your Inner Jester

Incorporate appropriate levity, tension, and storytelling into technical or sensitive training topics.

Employee Relaxation & Athletic Training Approach

Design learning regimens with recovery periods, recognizing progress happens during rest.

Get Comfortable with the Uncomfortable

Experiment with AR/VR and emerging platforms while maintaining human-centered design.


In Action: Ones to Watch

Talespin

Via Talespin

Uses XR (extended reality) with AI to accelerate workforce learning across language and cultural barriers, targeting soft skills development through immersive scenarios.

Gaminar.net

Via Gaminar

Dubai-based startup transforms webinars through multiplayer micro-games like escape rooms, integrating with platforms like WhatsApp.

Virtual Event Platforms (Remo, Nowhere)

Via Remo/Nowhere

Moving beyond Zoom limitations, these tools support richer conference experiences with attention to experience design.

TeamBuilding

Via TeamBuilding

Creates fast-paced team events combining games, narrative, and entertainment magic. Notable offerings include "International Monster Hunter" and "Virtual Murder Mystery" experiences.


Guidelines for Greatness

Surface Stories

Stories facilitate concept explanation and better cross-team conversations, supporting skill development beyond technical training.

Partner Up

Consult with new-generation-focused agencies to bridge generational gaps in learning approaches.

Make People Feel Smart

Avoid patronizing content; assess carefully and use intuitive design. Meet learners at their actual competency level.


Opportunities

  • Recruit an Educator in Residence: Similar to entrepreneur-in-residence models
  • Transform Compliance Topics: Make cybersecurity and regulatory training engaging rather than obligatory
  • Prioritize L&D Edutainment: Position learning programs equally with wellness initiatives for engagement and retention

Challenges

  • Maintain Credibility: Avoid straying too far off-brand
  • Leadership Involvement: Don't leave L&D solely to HR departments
  • Platform Constraints: Balance scalable systems with flexible, freeform experiences

Spark Your Creativity

  • Reimagine learning initiatives as TV shows, movies, or video games—what genre? Which talent?
  • Build business strategy around edutainment principles
  • Explore "multiplayer" corporate experiences across all organizational aspects

← Scene 7: User-Generated Edutainment | Act 5: What's Next? →