Higher Ed Has Serious Fun

act 4 — scene 6

Higher Ed Has Serious Fun

Imagine... Professors become facilitators and improvisers, storytelling takes center stage, and games, simulations, escape rooms, and real-life projects become the norm.


What's Happening?

Formal education institutions rely on outdated methods rooted in the Industrial Revolution, leaving students disengaged. Pioneering institutions are transforming the landscape.

"As education becomes dematerialized, demonetized and democratized, every man, woman and child on the planet will be able to reap the benefits of knowledge."

— Peter Diamandis, Singularity University founder

Why It Matters: Experiential learning increases engagement, creates collaborative spaces, and helps students become lifelong learners who retain knowledge more effectively.


In Action: Higher Ed Examples

Acton Academy & School of Business

Via Acton Academy

Students experience their hero's journey through an alternative MBA program utilizing Socratic discussion, case studies, bootcamps, and sales challenges. Teachers facilitate rather than lecture, developing students' skills as independent learners.

UFM's Learning Innovation Center

Via UFM

A private university (Guatemala City, Panama, Madrid campuses) with a dedicated center teaching professors to design meaningful learning experiences through workshops, facilitation skills, improv, games, and project-based learning.

Outlier

Via Outlier

An online platform offering for-credit college courses from leading professors with digitally-native materials, flexible exams, student support teams, and peer-to-peer cohorts. Recently partnered with Amazon for free college preparation courses.


Key Themes for Edutainment 3.0

Globalization, Accessibility, and Inclusivity

Higher ed becomes more accessible through diverse, inclusive learning methods replacing passive lectures.

Structure and Outcomes Rooted in Reality

Hands-on experiences solving real-world problems with clearly defined learning outcomes.

Academics Becoming Entertainers

Professors transform into facilitators, improvisers, and storytellers.


In Action: Ones to Watch

Marginal Revolution University (MRU)

Via MRU

Tyler Cowen's online platform teaches economics through engaging content and innovative approaches, including cartoon-based courses with character hero's journeys (e.g., "Mastering Econometrics: The Path from Cause to Effect").

Open Borders: The Science and Ethics of Migration

Via Open Borders

Brian Caplan's book presents complex migration concepts as a comic, combining research with conversational tone and illustrations for compelling edutainment.

University of Texas: Be a Longhorn

Via UT Austin

Created virtual campus visits using AR technology, enabling prospective students to experience campus life, academics, and traditions through AR mailers, tours, and photobooths.


Guidelines for Greatness

Student-Centered Design

Place participants at the experience's center.

Engaging Doesn't Mean Simplistic

Complexity and fun can coexist.

Communicate Goals Explicitly

Clearly state learning outcomes and objectives.


Opportunities

  • Simulations and Video Games: Story's power makes students more likely to remember lessons
  • Improv in Classrooms: Encourages students to step outside comfort zones and genuinely engage
  • Transform Dull Subjects: Make accessible content for traditionally dry topics like finance and math

Challenges

  • Clear Objectives Required: Establishing goals and objectives prevents confusion in edutainment experiences
  • Personalization Complexity: Requires significant effort and isn't an exact science
  • Virtual Fatigue: Students fatigued by virtual learning crave face-to-face interaction; content must stay fresh

Spark Your Creativity

  • Design one class component as completely student-centered—how would it differ?
  • What simulation could enhance your sessions?
  • Who are your topic's heroes and how could you bring them to life more vividly?

← Scene 5: Teachers Are the New DJs | Scene 7: User-Generated Edutainment →