Take Action

act 5 — scene 5

Take Action

Most trends reports receive only a quick skim-read, and those you engage with deeper often lack clear tactics. This report aims to be different—serving as a springboard for your creativity.


Why Does Edutainment 3.0 Matter?

The (Attention) Genie Is Out of the Bottle

The era of commoditized companies relying on flashy campaigns and high-volume ad inventory is fading. Success now requires earning people's attention, permission, and trust. Edutainment 3.0 provides value, engagement, inspiration, and connection—essential components for brands, educators, creators, and nonprofits.

Edutainment 3.0 Can Make a Real Difference to the Next Generation

Research supports edutainment's positive impact on young people. As noted in Science Daily: "the key to making a difference in the lives of multicultural millennials...may be achieving the right balance of educating and entertaining them."

Entertainment Winners Are Doubling Down

Disney exemplifies this trend through storytelling mastery and technological innovation. Recent titles like Soul and Encanto embed educational content subtly. With ownership of Muppets Studio and National Geographic, Disney continues expanding its educational reach.

EdTech Is Heading This Way

EdTech investment is accelerating rapidly. Industry leader Mercedes Bent identified three predictions aligning with Edutainment 3.0:

  1. Social & community-driven learning experiences
  2. Evolution from B2C to B2B models
  3. Verticalized education and hybrid software solutions

Built to Last

Properties like Sesame Street, Bob Ross, and David Attenborough's work have thrived for 50+ years. In our throwaway content culture, Edutainment can be constructed for lasting relevance and impact.


Re-Orient Around Edutainment 3.0

Six actionable steps:

  1. Learn how people learn — Understanding pedagogy, psychology, and group dynamics strengthens your foundation.

  2. Apply the formula to a test project — Hands-on experience beats theoretical knowledge. Start small.

  3. Practice facilitation skills — Shift focus from instruction alone toward community, connection, play, and exploration.

  4. Play around with educator-creator tools — Affordable, accessible tools enable dynamic content. Start simple; complexity follows.

  5. Go back to the classics — Study enduring edutainment projects for inspiration. Constraints fuel innovation.

  6. Shadow, contribute, collaborate — Connect with others doing this work. Offer contributions and build partnerships.


Your Invitation to Go Further

Run a session on this

Wavetable runs workshops and keynotes on where learning is going and what to do about it, in person or online. We bring the trends in this report into a room with your team and work them against your actual situation.

Talk to us about a session

Share Your Feedback

Help expand this work by suggesting projects, concepts, or feedback for inclusion.


To Be Continued...

This is only the beginning. The project will expand through fresh case studies, leader interviews, and live learning labs.

← Scene 4: Guidelines for Greatness | Contact Wavetable →